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The way cleric spells are worded, they can choose any spell from their list to use for the day. Spellcasting levels from different classes are added together when determining spell slots per long rest (page 165), so a wizard who takes 1 level of cleric loses no spellcasting progress. In fact, because of some silliness in the way multiclassing works, it’s even possible for wizards to use magic in heavy armor and have access to the entire cleric spell list! That certainly sounds balanced. The wizard and druid are locked in a battle for first place, * with the cleric sitting comfortably in third.
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Spellcasters are still by far the most powerful, and martial classes are still sad. Wizards, clerics, and other spellcasters were the kings of town, and martial classes were the peasants beneath their feat. The Classes Aren’t Balanced Derivative of Wizard by clipartcottage under CC BY 3.0 and Elf Warrior by JR19759 under BY-SA 3.0, available for you to use under BY-SA 3.0ģ.5 was notorious for its game balance issues.
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I can’t say why they did this, * I can only tell you the results. Instead of improving the system, 5E reverts to all the problems of 3.5 but with a fresh coat of paint. Now we’re in Fifth Edition, which takes the approach of… not really fixing anything at all. Fourth Edition made radical changes to solve those problems and created entirely new ones. 3.5 refined the game further but still had a number of problems. Third Edition D&D was widely hailed as a massive improvement over Second Edition.